2023-05-22 · UX

Design empty states that actually guide users

Turn the 'nothing here yet' screen into onboarding that answers what to do next.

Introduction

Covers copy, imagery, and a single primary action, with before-and-after examples from dashboards and first-run flows.

Why this keeps coming up

Every UX conversation eventually lands on the same tension: what is comfortable for the team today versus what the project will need in a year. Neither side wins by argument alone.

A way to think about it

  • Defaults outlive intentions — design them deliberately.
  • Decisions are cheap to make and expensive to communicate; budget for the second part.
  • Disagreement is data. Write down what would change your mind.

What I would do

Start smaller than feels useful, write the reasoning in the commit or the RFC, and revisit it on a calendar date rather than a feeling.

Closing thoughts

Taste in UX is mostly memory. Collect yours on purpose.